Ребята из Real Time World опубликовали детали грядущего
Основные изменения - исправлено несколько багов вызывавших краш игрового клиента и сервера, поправлено пара эксплоитов и в частности тот который позволял бесконечное число раз менять внешний вид персонажа. Оптимизирована работа интерфейса и в частности внутриигрового браузера. Так же игровой клиент более не будет требовать перезапуска компьютера после установки игры или очередного патча. Плюс еще несколько незначительных правок.
Звук - добавлены звуковые эффекты в чат, гараж, сейф (locker), так же были исправлены проблемы с проигрыванием звуковых тем у копов и прочие мелкие звуковые косяки
Город - теперь все желающие и как хотят могут убивать простых жителей города (ака пешеходов), но размер их хит-бокса был уменьшен. NPC водители теперь будут в панике если вы подожжете их авто. Ну а главное, теперь после смерти тушки NPC не будут дергаться в припадках, ибо данный баг поправлен.
Транспорт - во первых транспортные средства использующиеся в миссиях теперь продолжают терять хп если находятся в критическом состоянии, даже если задание уже завершено. А так же теперь нормально деспавнятся по завершению задания. Во вторых исправлено несколько багов связанных с авариями между авто игроков и и т.д.
Оружие - осколочный эффект от взрывов гранат/ракет теперь работает правильно, гранаты теперь можно метать даже когда другое ваше оружие требует перезарядки, исправлен баг в следствии которого при высоком пинге вы могли метнуть гранату себе под ноги, а так же исправлен глюк с некорректным обсчетом стрельбы после падения персонажа с высоты.
Прочее - поправлено описание части предметов, а так же исправлены глюки с неадекватным ростом параметров при апгрейде тачек. Исправлена анимация женских персонажей при использовании OSMAW и куча других мелочей.
Помимо этого доработке подвергся интерфейс игры и почтовый ящик. В основном это исправление иконок, исправление описания и т.д. и т.п.
Геймер McKillem 21
Плюсатор guvatara 24
* An exploit has been fixed where players could exceed the character customisation limits.
* Players can no longer capture movies while in the character select screen.
* The overlay strength of clothing items are no longer saved when the player presses cancel.
* Choosing to replay the intro videos no longer causes some players to crash.
* A rare server crash that was caused by a player switching their weapons via the inventory has been addressed.
* A client crash that can occur when accepting a clan invite has been addressed.
* The achievement ‘Indoctrinate the masses’ can no longer be progressed towards without finishing spray paint actions.
* The achievement ‘Who Are You?’ is now awarded correctly.
* There has been an increase in performance for the in-game browser.
* A client hang that causes the loading wheel to spin perpetually when entering a district has been addressed.
* The APB Launcher no longer consistently requests the player to restart the computer when first installing the game.
* Missing 'Sweep' SFX has been added to the 'Chat', 'Emote', 'Console' and 'Character Info' menus.
* Missing SFX for the 'Garage Editor' interface has been added.
* Missing SFX from the 'Locker', 'Marketplace', and 'League' menus has now been added.
* Enforcer death themes now play correctly when arresting a Criminal player.
* Players can no longer control more than one audio display point at a time.
* Music player shortcuts now function correctly when in the various customisation studios.
* Improvements have been made to the Music Player search functionality.
* Numerous additional audio fixes/improvements have been made.
* Improvements have been made to the audio ducking feature.
* Pedestrians have had their collision box sizes decreased.
* Living City drivers no longer remain calm when their vehicles are on fire.
* Improvements have been made to Living City driving routes in various areas of the Action Districts.
* Living City characters no longer continue to animate after death.
* Mission related vehicles in a critical condition will now continue to lose health even after their related mission has been completed.
* Custom vehicle exhausts and engines now function correctly in the Action Districts.
* Vehicles being used as a mobile resupply point can now be entered from the drivers side door.
* Preset vehicles retrieved as league or progression based rewards can now be customised and saved correctly.
* Players are now able to enter the Exec Saloon or Dolton Broadwing when touching them.
* Mission related vehicles now correctly de-spawned when the mission is complete
* The item information for the SHAW 556 has been corrected.
* The ‘Supermag’ weapon upgrade no longer upgrades both the clip and the magazine size.
* Customized clothing that has been manufactured can now be sold to contacts.
* The ‘Steel Plating’ vehicle upgrade level 1, 2 and 3 now correctly adjust a vehicles armour value.
* Various items of clothing now correctly remove the waist star badge.
* Large task items no longer clip through female characters arms.
* Female characters using the OSMAW are now shown to be holding a rocket during their reload animation.
* The mission task items in 'Money Trail' are now displayed on the HUD, and can be picked up by the opposition.
* The mission ‘Divide and Conquer’ now correctly displays the number of lives Criminals have.
* Receiving damage as a Criminal while on an escape mission now causes a time penalty.
* Damage caused by vehicles exploding near characters is now applied correctly.
* Crouched players are now able to stand up by pressing the jump button.
* Character upgrades can now be changed when using a Mobile Supply Unit or Field Supplier.
* Players can no longer drop task items through fences causing them to become unreachable.
* Players who choose to use the ‘Hold’ option for marksmanship option will now be able to use marksmanship mode correctly after sprinting.
* Survival missions now function correctly.
* The targeting reticule now correctly represents where a weapon is pointed when a player is hanging out of a vehicle window.
* Players should now receive random rewards from contacts other than Double-B and Wilson LeBoyce.
* If a VIP player disconnects from a district while on a mission both teams should now be correctly informed that a new VIP has been selected.
* A wall in Block 20 that lacked collision now has collision.
* Mission objectives that have been inadvertently damaged by weapons or vehicles can now be interacted with correctly.
* Numerous mission spawn volumes have been altered to prevent potential issues.
* VIP and enemy players markers no longer remain after the player has died.
* Criminals can now be witnessed when sitting in the back seat of Living City vehicles.
* Players can no longer use the Ctrl+Shift+M shortcut to switch districts during a dispatch.
* Players now correctly suffer explosive damage when exiting a vehicle as it explodes.
* Players are no longer able to kill themselves by firing a weapon while intersecting another player.
* Players are now able to perform vehicle break ins while carrying a medium or large task item.
* Climbing ladders no longer prevents stamina from being regenerated.
* Players are no longer able to get vehicles inside the spawn bays surrounding Violet Prentiss and Mirri Kent.
* Players are no longer able to trap themselves behind Veronika Lee
* Players are no longer able to see opposed enemy players through walls by looking at a destroyed vehicle husk.
* Amendments have been made to various ‘camping spots’ in both the Financial and Waterfront Action Districts.
* Grenades can now be thrown even when the players other weapons require reloading.
* Thrown grenades should no longer be dropped at the players feet if they are suffering from high latency.
* Weapons fired when a player lands after falling from a height now register correctly.
* The Mouse Cursor will no longer disappear when holding the right mouse button and opening the options menu.
* The track timestamp no longer resets when pausing a track.
* The 'Selected Only' checkbox in the Wardrobe now functions correctly.
* The player can no longer interact with the Wardrobe while the Playlist Editor is open.
* The hotkeys '1', '2', '3' and 'ALT' now have the same functionality across all the editors.
* A bug where the Options menu would sometimes fail to open or close has now been fixed.
* A bug where the flashing APB logo was shown on the death screen has been fixed.
* The 'Edit Item' menu in the Locker no longer appears as a button.
* The music player mini-HUD is no longer shown in the Customisation Studios.
* Immediately selecting multiple decals will no longer result in the opacity of the last selected item applying to all the decals.
* The Main Menu now correctly displays the hotkeys for the Knowledge Base.
* Selecting a new track in the Music Editor no longer causes the Pattern interface to shake.
* The correct thread image is shown on the ceremony HUD for someone of the opposite faction
* There is no longer a delay at showing the spawn map when loading into a district.
* The names of tattoos no longer appear when adding more than 4 to a player.
* Tool tips are now positioned consistently.
* Items in the inventory are now correctly highlighted when being hovered over.
* Custom themes now correctly display the creators name.
* Players should now be able to successfully accept the Music Import Privacy Agreement .
* The ‘Rename’ and ‘Save As’ buttons now function correctly in the Symbol designer.
* The Marketplaces ‘Usable’ checkbox no longer sets the Rating search criteria to 1-1.
* The Music Studio should now function correctly in all languages.
* Pre-set vehicles now display the correct rating requirement in the Garage.
* An invite button has been added to the Group menu.
* Clan member ranks now have associated icons in the Clan Management menu.
* The inventory compare function now displays the correct information.
* Clan members now show up in the Clan tab.
* The vertical scale button is now selectable and usable when a tattoo has been applied as a wrap.
* Using the Symbol Designer shortcut keys while dragging a symbol no longer prevents changes from being applied.
* Players are now correctly messaged when they leave a clan.
* Ceremony messages how display a related icon when unlocking a feature.
* Players reticules now correctly update when looking through vehicle husks.
* Pre-order vehicles can now be equipped through the garage.
* Weapon values displayed on the UI now correctly represent their actual values.
* Saved custom colours can now be properly deleted from a players palette.
* Level 5 player Heat/Prestige icons are now scaled correctly.
* Players with less than one minute of Action District time remaining are now able to see how much time they have left.
* Players reticules now appear in the appropriate colour when landing a killing shot on another player.
* The faction select screen now animates correctly.
* Group VOIP icons now behave correctly when the group is split over two or more instances/districts.
* The ‘Reaper’ medal now has the correct description.
* The arrest timer is now of a unified length for both Enforcers and Criminals.
* Players are now correctly informed how much it costs to manufacture a song.
* HUD markers now display correctly if a player carrying stolen items and driving in a vehicle carrying a task item exits the vehicle.
* The Clan Management screen can now be accessed at any time.
* Improvements have been made to the ordering of various Persona components.
* Mission win streaks are now correctly messaged to the player and the district.
* The decal reset button now functions correctly in the various customisation studios.
* Players are now informed why they cannot group with players who have not completed the tutorial.
* Several small fixes/improvements have been made to the inspect player UI.
* Numerous improvements to Marketplace functionality have been made.
* Numerous small UI fixes/improvements have been implemented.
* Numerous localisation issues have been rectified.
* Rewards attached to mail messages can now be successfully retrieved.
* Clicking between several mail messages will no longer cause a client hang.
* Mail messages now contain the correct time and date stamps.
* Display point tokens now feature suitable descriptions when attached to reward mails.
* The ‘Daily cars stolen by Criminal Clans’ league reward package now contains the correct display point token.
* The Financial District ‘Weekly Total Kills by Players’ league reward package now contains the correct display point token.
* The Financial District ‘Daily Total Kills by Players’ league reward package now contains the correct display point token.
* The Financial District ‘Weekly Missions Won by Players’ league reward package now contains the correct display point token.
* The Financial District ‘Weekly Missions Won by Clans’ league reward package now contains the correct display point token.
Геймер hyispas 37
Геймер hyispas 37